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Epoch Forge - A Living Colony Sim
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Devlog
My game lets you make custom orders to NPCs by typing - Dev Log #10
October 28, 2026
by
zaros
The main goal of this game is being able to literally talk to NPCs - with or without an LLM. This post is about the system where you can literally type a request to an NPC and they'll route it to an a...
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Massive colony sim and base builder with a fully open world and living NPCs - 1.0 demo launching on the 18th!
October 10, 2026
by
zaros
#demo, #news
Hey! I'm super excited to announce that I'm launching a full demo on the 18th . When I say full, I mean the demo will have a majority of the base game accessible. I'm doing this because I want early f...
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Dev Log #9 - Your game is run by an omniscient storyteller that builds the world around your choices
October 09, 2026
by
zaros
Hey! I wanted to talk a bit about my game’s “storyteller” mechanic. Your campaign is run by 3 different personas that know everything you’ve done and actively judge you for it. Basically, ther...
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Epoch Forge - Khaldurim Demo is Live!
August 31, 2026
by
zaros
#demo, #khaldurim
The Khaldurim Demo is Live! Hey! It’s finally happening. The playable demo for Epoch Forge is live today on both itch.io and Steam ! The past couple weeks have been mostly me working out bug fixes...
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Dev Log #8 - Dwarven time travel and the butterfly effect
August 18, 2026
by
zaros
Reminder: Epoch Forge is available to wishlist on Steam! The demo will be releasing in 1-2 weeks. Hey! Today I wanted to write about the current state of the demo and recent developments/struggles. To...
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Epoch Forge is on Steam to Wishlist!
August 17, 2026
by
zaros
I'm very excited to announce that my game's official Steam page is live! The page has plenty of details, but I like to use this platform to give a more personal perspective that may help you decide if...
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Dev Log #7 - Exploring a Dwarven metropolis, lore discussion on the six unique races
August 12, 2026
by
zaros
Hey! Making this post after my demo announcement a few minutes ago, just to cover what's actually happening day-to-day. Khaldurim - a massive metropolis and home of the Dwarves The lore runs deep, but...
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Play the Khaldurim Demo & Earn Your In-Game Monument
August 12, 2026
by
zaros
#demo, #news, #dwarves
I'm super excited to announce that I'm rounding out content for what I think will be a genuinely awesome playable demo , which will be available, I'm hoping, in the next week or two! The demo will be...
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Dev Log #6 - Pet golems, clay soldier colosseums and ethereal chickens
August 11, 2026
by
zaros
The past couple days have been both very productive and very.. strange (in the context of this game, though, not much is strange anymore). Clay Gladiators This is a very specific throwback to an old M...
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Dev Log #5 - Bandits kidnap you, free text dialog with NPCs, and an in-game TCG
August 09, 2026
by
zaros
Hey! I wanted to write a bit about changes to NPCs recently: You can say anything you want to them NPCs can now respond to any query you have, on top of the regular questions. There's a text box at th...
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Dev Log #4 - Steam Live Demo news, NPCs do their jobs, fully buildable spaceships
August 05, 2026
by
zaros
Hey! For this post I wanted to go over a few things I've done over the past couple days: Steam Release News! I've got a Steam listing ready for the game - I'm working on finishing up and publishing it...
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Dev Log #3 - Cities, villages, and farms that grow and build themselves
August 03, 2026
by
zaros
Hey! I wanted to write a bit about my current focus in the game, since I think it's pretty interesting - living, growing civilizations and worksites. Cities that actually live, grow and evolve There's...
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Dev Log #2 - Self-Building Worksites, Automatons, Realistic Physics
August 02, 2026
by
zaros
Worksites (Mines) Today I (mostly) finished the first version of the living worksites. Some features: Mines spawn naturally in the world with a set amount of progression, people, and needs Every works...
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Dev Log #1 - Living NPCs, Divine Favor, Space Combat and World-Collapsing Pickaxes
August 01, 2026
by
zaros
Hey! Welcome to the first official devlog! Beyond the basic game description, I wanted to dive into the core design philosophy, mechanics, and how everything works behind the scenes. I tried to summar...
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